From the looks of it the level design is basically large arenas that lockdown and start spawning enemies which you need to eviscerate in order to move forward - sort of like how Painkiller did it, another excellent throwback title. There are secrets, challenges and special abilities that add a modern touch to what is otherwise an arena shooter slapped into a single player campaign. The gore kills look fun and play a strategic role in keeping the action moving forward at a frenetic pace. In an era of hit-scan guns this is a nice callback and something that defined Doom combat back in the day. As mentioned above, there is an FOV slider which I know is a make or break type of deal for some people.Ī lot of the enemies use projectile weapons that much like in the original version you have to weave in and around. Apart from the occasional texture pop-in during "loading doors" I didn't really see anything that made the console version of this game appear to be hot garbage and there appear to be plenty of options to customize your experience.
They played on a PS4 and the game looked great and appeared to run at a super smooth 60 FPS which is a must. The livestream can be watched HERE (there is another stream from Bethesda you can watch HERE thanks to )ĪTTN: EVEN ON CONSOLES THERE IS AN FOV SLIDER 90-110 (If I recall correctly, maybe 120)Īs someone that started their gaming life around 1995 with this cool looking Doom shareware at a supermarket, I can honestly say that the new re-imagined Doom for 2016 looks really, really cool. They showed off a ton of weapons including the famed BFG as well as showcasing a lot of the core mechanics, level design, and general philosophy behind this. The GameSpot guys had a show yesterday guesting two of the main people from Id that played through quite a bit of the Doom single player content. Check out some of the things people have to say about eviscerating hell demons on Mars and heck, join in yourself.
Doom is out on all your favorite platforms (except for Mac) and it is getting a lot of positive feedback from both fans and press alike. You are welcome to browse over it but at this point I've just converted this entire topic into a sort of Mega-Thread with reviews and such. The text below was written before the game was out and largely based on a single player campaign demo that happened over at GameSpot.